Virtual Reality

Virtual Reality

For the last three years I've worked at VRChat, the leading immersive-social virtual world platform and part of a long tradition of virtual worlds dating back at least to the text-based virtual worlds of my adolescence.

It's worth pointing out that although I'm a fan of virtual worlds and spent several years at IBM working on Secondlife professionally, I started out as a VR critic and spent quite a bit of time trying to force the platform to do things that it shouldn't.

Even when teaching VR environment design I emphasized for students the need to ground their work in the real: the "before" and "after" of their virtual experiences.

In a world where we are faced with problems ranging from global warming to a "loneliness epidemic" the last thing I thought we needed was people decoupling further from reality.

What I (and others) discovered with a bit of help from a global pandemic was that this complex immersive technology amounts to an analog-turn: a reaffirmation that what really matters is relationships, and the network is made up of people.

There are many specific UI and UX complications involved in designing interfaces for VR, but by far the most interesting and complex issues arise from social considerations:

There Is Pain In the World But Not At This Con Co-presentation with Cade Diehm of the New Design Congress

PRX Keynote "The Web We Never Lost: Building a Future Worth Living In":

Before I joined VRChat I wrote this three-part essay on the relevance of Immersive Social VR for our era:

Part I: VR goes where?
In 2016, while working on a research project following my doctoral work on technology and narrative, I acquired an Oculus Rift CV1 headset. I pre-ordered the Rift with grant money from the Swiss government, as part of a project that went a different way, and just prior to release Oculus
Part II: Virtually Sleeping with No Body
Below is the essay I first drafted in November 2020, after the first day in VR where things started to make more sense. It’s a sex thing! And it isn’t! I reconnected with an old friend, go dancing, and meet a well-endowed dinosaur. Chapter two of the CYBERDECK project. * Part
Part III: A Sinking Ship at the End of the World
While I was working at IBM on avatars for virtual meetings, my manager told me he’d only take Second Life seriously when it was impossible for avatars to have underwear. Chapter two of the CYBERDECK project. * Part I: VR Goes Where? * Part II: Virtually Sleeping with No Body * Part III: